Boss battles are hard, but have you faced these hard enemies? Terraria is full of things that want to tear you apart. Bosses are, of course, the toughest enemies in the game. Everything you do in the game, like exploring and making things, is to help you beat these bosses.
But since most bosses have to be called in, you’ll usually be ready for what they do. It’s usually your enemies who get the jump on you when you least expect it and push you to your limit. If you explore your world, especially on higher difficulties or For The Worthy, you will want to know what’s around every corner.
If you just beat your first mechanical boss, don’t get too excited just yet. You’ve just opened the door to a Solar Eclipse, which will lead you to a monster named Mothron. With a health bar and damage that is similar to that of a boss, even one Mothron can wipe out all of your health in a matter of seconds.
But if you thought that this tribute to Mothra would let you focus on just one flying enemy, you’d be very wrong. Mothron regularly lays eggs that hatch into vicious moths, so if you’re not careful, you could find yourself in a swarm of moths with no way out.
People aren’t scared of the Headless Horseman anymore, but that’s probably because they haven’t met Terraria’s version of the headless jockey. This truncated equestrian can charge at you quickly without getting knocked back, and his high health and damage make him hard to deal with as the Pumpkin Moon event goes on.
If enough Headless Horsemen emerge, the oncoming barrage of projectiles will quickly overwhelm you. This is made worse by the Headless Horseman’s ability to throw a homing pumpkin that will track you while you fight him.
In Greek myths, Medusa is one of the most dangerous foes. Re-Logic did a great job of making the Gorgon just as hard to deal with when exploring Terraria’s Marble Caves. This is because she can scare players who are facing her as long as she can see them.
You can avoid this ability by turning the other way when she starts her attack animation, but she can stun you from anywhere on the screen, no matter how many other enemies are around her. This means that you could be running through a cave and jump over a pit when you get frozen by a Medusa you didn’t see.
Spiders are already a scary enemy because they can climb up walls and open doors. But nothing is scarier than opening a spider cave by accident, letting out a bunch of spiders, and covering the walls with hitboxes.
On top of all the things that make spiders hard to deal with, the Jungle Creeper has the honor of being the strongest spider in the game. Not only can it two-shot you on some difficulties, but it can also use its web spit to hurt you from afar.
You might think that the Dungeon Guardian is a boss in Terraria, but it is actually just a normal flying enemy that is dead. If you even put one foot in the dungeon, this thing will chase you down and hit you with damage that will make it nearly impossible for you to stay alive.
You can beat the Dungeon Guardian to get the Bone Key, but its defense is so high that even a critical hit can only do two damage at most. You don’t have to get angry with this watchdog if you don’t want to.
The Ice Golem is a rare enemy that appears in the Snow biome during blizzards. It should not be confused with the Golem boss. Don’t be fooled by this frozen foe’s slow walk. Its relentless energy is backed up by a powerful laser.
As it loses health during the battle, the rate at which it can shoot lasers speeds up. When it’s about to die, it can fire a blue beam every second. Since the Ice Golem’s laser can give you both the chilled and frozen status effects, if you’re not careful, it could completely stop you from moving.
Pirate Captains are enemies with three different ways to attack: a quick-firing gun, close-quarters attacks, and a cannon mounted on their ship. They can’t be knocked back at all, which makes them even harder to deal with when you’re fighting the huge groups of pirates that follow them.
If you kill a Pirate Captain, a Pirate’s Curse will spawn and drift towards you as revenge. This means that you won’t be safe from this killer captain even in a Pirate Invasion farm.
The Crawltipede comes from the Solar Pillar during Lunar Events. It is one of the most frustrating enemies to face as a fighter in the air because it only attacks you if you are in the air and ignores all threats on the ground.
Worse still, you can only hurt it by attacking its weak tail, so you can’t fight it head-on like you can with other burrowing enemies. Even standing on the water won’t stop these hellish worms from eating you, since you are technically not on the ground.
The Nebula Floater is the king of enemies that want to kill you. It sends out tiny eyes to help it attack threats and fire pink lasers. During Lunar Events, most of the time it comes from the Nebula Pillar.
Even one Nebula Floater can be hard to deal with, so it’s scary to think that these Lovecraftian monsters can appear in large groups. Even worse, when they are hit by an attack, they can teleport, which means you could be caught off guard by a newly teleported monster while you are trying to control a swarm.
The Hoplite is hard to deal with because it can throw javelins at you early in 8 Ball Pool game. For some reason, these Greek skeletons are more accurate, making it more likely that their deadly weapons will hit you.
If a Hoplite catches you from below, its javelins can hit you twice because gravity changes the way the weapon works. The best way to deal with a Hoplite is to rush it, which stops it from using its ranged attack. This sounds great until you realize that you can’t do this if you have a ranged build.